You can grab most of the tools (except IsoBuster and Nero) mentioned in this guide from: !TzhihCjJ!5JCb_DNUklakDtO1t99ZOY0AI_XWXKUiI2BfZhmvjow Following the instructions in this guide should give you discs that are compatible with real PS2 hardware, although of course you'll need a mod-chipped PS2 or a PS2 Test or TOOL to read DVD-Rs and CD-Rs. PS2 emulators are generally more forgiving than real hardware in this respect, but it is still true to some extent (see the discussion of ISO + UDF below). However, the converse is not true: it is very easy to make DVDs and CDs that a PC will read just fine, but which will cause bizarre failures to occur when read on a PS2. If you make a valid PS2 disc, your PC should have no trouble reading it. TLDR: the PlayStation 2 (like the PlayStation) is very strict/inflexible about the structure/layout of a disc, as well as the size of the lists of files and folders on the disc. If someone wants to make a customized (or completely homebrew) PlayStation 2 ISO or physical disc, this is how they would go about doing it. This guide provides several methods for making the first and third types, but not the second (yet?). There are three valid types of PS2 master disc that I know of: Building an actual "master disc" image that will boot on a real, unmodified PS2 debug station can be a bit tricky. It's a little harder to build one that will work 100% on a PS3 DEX. It's pretty easy to build an ISO that will work in an emulator like PCSX2. It's probably old hat for most of the long-time scene members, but hopefully is useful to newer members. It took me forever to figure out a couple of these variations when I was rebuilding the Twisted Metal: Harbor City prototype, because it seems like some of this knowledge has been lost to time, at least as far as the internet is concerned, so I wanted to get it all together in one place.
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